Blood Strike September Dev Talk
2024.09.14
When will the Kar98k be released?
We originally planned to release the Kar98k in December to mark a significant milestone. However, due to strong demand from our players and the lack of recent updates to sniper rifles, we have expedited its development. We are pleased to announce that the Kar98k will now be available with the October Strike Pass.
Are there any new modes and events that players can look forward to?
This is a work-in-progress and does not represent the final quality
Since the launch of Blood Strike, players have uncovered the mysteries of the Blood Crystal in Blood Dawn, discovered the horrifying truths of Shutter Island, and amassed wealth in Payday Rumble. The forthcoming October event, Trick or Treat, is surely something to anticipate!
This event will offer a variety of rewards, including Weapon Skins, Striker Skins, Emotes, and abundant resources for you to collect. We are also introducing two new nighttime maps, providing a unique experience under the cover of darkness. As night falls, the intensity of the action will remain undiminished! Additionally, numerous new gameplay features await you. While I am excited to share more details, I’ll keep some surprises for later. All the excitement awaits in Blood Strike's October event—Trick or Treat!
Thank you for your continued support and enthusiasm. We remain committed to creating an engaging and enjoyable gaming environment for all our players.
How does our Anti-cheat System work?
Our anti-cheat efforts are powered by NetEase Games' proprietary Qsec system, which monitors abnormal data in real-time. This includes detecting client modifications, tick manipulations, and tampering with damage or HP values. By cross-verifying player reports with system detection, we rigorously combat cheating with severe penalties, including account and device bans.
In response to community feedback regarding AFKing and premature exits, we have made several adjustments to our detection mechanisms and enforcement measures:
1. Improved logic for detecting AFK behavior in [Squad Fight] and [Hot Zone].
2. Enhanced mechanisms to identify gyro-based AFKing.
3. In [Battle Royale - Matchmaking] and [Squad Fight - Matchmaking], players in the [Master] tier and above will face stricter penalties for AFKing and premature exits, including higher Behavior Score deductions.
4. Modified matchmaking in [Squad Fight - Matchmaking] to reduce the likelihood of [Legend] tier players being matched with [Master] players.
When will Shutter Island be optimized?
As mentioned in our previous dev talk, performance optimization remains a cornerstone of our ongoing efforts. This is not merely a goal but a continuous direction we are dedicated to pursuing. Our mission is to enhance performance to ensure every player enjoys a seamless gaming experience while playing Blood Strike.
Our backend data monitoring indicates a steady improvement in the game's frame rate. Alongside maintaining stable frame rates, we have also significantly enhanced visual quality. We trust that you have noticed the substantial improvements in graphics, lighting, and overall smoothness compared to April.
However, with the introduction of new content and modes, such as Payday, there has been an increase in special effects and scene loading, which has led to some lag and performance issues. We have implemented emergency fixes for these issues and will continue to monitor and adjust as necessary. Your feedback is invaluable, so please continue to share it with us to help further optimize the game. This is an ongoing challenge, and while optimization and iteration take time, we are committed to relentlessly improving to deliver a superior gaming experience for everyone.
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