Version Update Announcement 2025/7/24
2025.07.24
[Hide and Seek]
New entertainment Gameplay is here! In this Mode, players are divided into two teams—one can transform into objects to hide, while the other must find all the hidden players.
The hiding team has two special skills: 1. Leave behind a decoy of their current transformed object to mislead the seekers. 2. Release a Flash Grenade on the spot to blind the seekers.
The seeker possesses a tracking ability: can locate the direction of the nearest hider, but be aware that missing an attack on a hider will cost health points.
There are three rounds in total. At a specific point in each round, hidden players will be forced to transform once. Additionally, near the end of each round, seekers will receive a powerful weapon and no longer consume ammo when firing! Both hiding for a certain duration as a hidden player or finding hidden players as a seeker will earn points. After three rounds, the player with the highest total score wins! The Customize room now also includes the 【Hide and Seek】 Mode—compete with your friends to see who’s the ultimate Hide and Seek master!
【Blockfield Brawl】
【Blockfield】All Modes Limited-Time Gathering!
Can't decide? Play all three modes with one click!
In this Gameplay, you'll only experience the 【Blockfield】 maps from 【Hot Zone】, 【Arms Race】, and 【Three Shots to Die】. Explore the new maps to your heart's content~
【Weapon Balance Adjustments】
Minigun
Increase magazine capacity to enhance firepower sustainability at high RPM, with all magazines gaining +60 rounds.
MCX
Reduce the aiming difficulty of MCX
Headshot Damage: 31 → 30
Abdominal Damage: 16 → 18
Limb Damage: 16 → 18
M4A1
Enhance the combat effectiveness of the M4A1 at all ranges
Headshot Damage: 22 → 25
Upper Chest Damage: 17 → 22
· Lower Chest Damage: 17 → 20
KAG-6
Improve the fault tolerance of KAG-6
· Abdominal Damage: 18 → 21
· Limb Damage: 18 → 21
Scar
Range: 25 → 20
M700
Abdominal Damage: 100 → 80
【Block Strike Gameplay Optimization】
[Performance Optimization]
We have noticed performance drops and visual issues caused by the new Gameplay, so the following adjustments have been made:
1. Reduced the duration of ground loot to prevent excessive items from causing lag.
2. Optimized the polygon count and rendering mode of map models to lower performance consumption.
[Pacing Adjustments]
We've noticed that players can easily acquire large amounts of gold, leading to overcrowding in the final circle. Therefore, the following adjustments have been made:
Adjusted the amount of gold obtained from killing players
[Sound Optimization]
We observed that the warning for teleportation grenades during intense player battles was insufficient, so we've optimized the sound system for Thunder grenades.
1. Visualized sound for teleportation grenades:
When nearby enemy characters teleport, their arrival direction will be indicated on the screen.
2. Increased the audible range of teleportation sound effects.
【Playpal System Optimization】
1. Playpal now supports sharing functionality. You can use the share button in the warehouse interface to share Playpal in chat or externally.
2. Optimized the performance during Playpal refinement.
3. Improved the visual effects of the Tier Up pop-up window.
4. Added probability-related information disclosure in Playpal's description.
5. Playpal's Customize preview will now remember the player's last selected affix.
6. Optimized the display of stickers in the Playpal - Empyrean privilege.
7. Improved the font display for the playtime of Playpals in the warehouse.
8. You can now equip Playpals directly from the acquisition interface.
【STRIKER Skill Cast Optimization】
1.LUCIAN: Optimized the trigger method for "Feigned Slumber" teleportation. Players who are K.O.'d within the totem's range can now Tap to choose whether to teleport or not.
2.KRAKEN: Optimized the flight path of the "Vortex" raven. It no longer requires aiming when released—the raven will now maintain a fixed High altitude for patrol flights. Additionally, upon encountering obstacles, it will bounce off and change direction instead of passing through.
3. JACK: Optimized the trajectory of the Jack-in-the-box when thrown while running.
[Active Event]
1. Let's Play Hide and Seek! Participate in the Hide and Seek Gameplay to earn Ultra Stash Vouchers – you can't escape now!
2. The Match Challenge event is live! Complete missions from 7/21 to 7/27 and 8/4 to 8/10 to earn free Gold Stash Vouchers.
3. The Hero's Trial is here! Complete it from 7/28 to 8/3 and 8/11 to 8/17 to earn free Gold Stash Vouchers.
4. The Weekly Activity Gift event is now live! Complete matches from 7/25 to 7/27, 8/1 to 8/3, and 8/8 to 8/10 to earn free Gold Stash Vouchers.
【New Arrivals】
1. The new Eternal-tier weapon skin [QBZ95-Whisper] will tear into the [Whisper Valor] on August 8th! The gun embodies the breath of the Abyss, with eerie blue-purple pulses coursing through its chains. Your bullets manifest forbidden power—every trigger pull awakens unspeakable dread.
2. The new Ultra-tier weapon skin [Scythe-Sandstorm] will storm the battlefield with the [Sandstorm Stash] on July 25th! Its blade is forged with desert-gilded emblems, swirling sandstorm glows like scorching sunlight, leaving erosion trails in its wake.
3. The new Ultra-tier weapon skin [Vector-Warp Neon] will debut in the [Warp Neon Stash] for a limited time on July 30th! The gun flows with multi-frequency Neon spectra, generating quantum data streams as cyber-tech light trails sync with firing animations—redefining tactical artistry through warp-speed visuals.
[System Optimization]
1. Added an option to set the maximum number of rounds for Squad Fight and Weapon Master Mode in Customize rooms.
2. Optimized the display of retractable markers in Squad Fight under extreme conditions.
3. In entertainment Gameplay, the invincible state after character revival will be immediately removed upon attacking.
4. Added new Controls settings for rapid-fire shotguns, bolt-action snipers, and semi-auto snipers. Players can now choose their preferred fire trigger method after sprinting in the settings.
5. Added a new in-match melee weapon switching feature. Players can now change to owned melee weapons via their backpack during matches.
6. Added a new feature to randomly switch melee weapons upon respawn. Players can enable this function in the Armory - Melee Weapons section.
7. Added guidance for Custom Room Cards and Marksman Leaderboard in the lobby.
8. Implemented contextual guidance for the Mission Hub in-game.
9. Optimized the performance of existing guidance.
10. Adjusted the display levels for various beginner activities.
11. Adjusted the behavior of the "Team Code" button in the lobby.
12. Modified the appearance of the "Close Friends" button.
13. Adjusted the positions of EVO platforms in some maps for Squad Fight.
14. Fixed an issue where bullets could not penetrate certain areas on the Squad Fight map.
15. Based on player feedback and design intent, added barriers to the Squad Fight map to prevent certain Strikers from reaching unintended areas.
[Character Interface Optimization]
Optimized the list sorting rules in the character selection interface to prevent the issue where players couldn't immediately locate their selected character.
1. Whenever the dropdown list is opened, the currently preferred Striker and skin will be placed first and selected by default.
2. In the character dropdown list, characters are sorted alphabetically by their first letter.
3. Skins are sorted based on their rarity level.
[Bug Fixes]
1. Fixed the display error of the hand model for 【Nova Nightmare】 under extreme circumstances.
2. Fixed the issue where Nova's Toxic Grenade could not deal Damage to robots in the Training Ground under extreme circumstances.
3. Fixed an issue where Zero's Fast Wind Slash could incorrectly deal Damage to excessively distant targets under extreme circumstances.
Thank you to all Strikers for your continued support. Stay tuned for more exciting content in upcoming announcements!
Blood Strike Development Team
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